A pre-renewal server running the classic 1–99 progression, with a heavily reworked client interface and a set of custom systems built on top.
| Mode | Pre-renewal |
|---|---|
| Max base level | 99 |
| Max job level | 50 (first & second class), 10 (novice) |
| MVP EXP rate | 1x - MVP experience is deliberately left unmultiplied |
| Characters per account | 30 |
| Client | Custom standalone desktop client, with a fully reworked interface |
| Multi-client | Not allowed - one client per player |
| Hosted | Melbourne, Australia |
| Location | Melbourne, Australia |
|---|---|
| Best for | Players in Australia and New Zealand, who get the lowest latency |
Everyone else is welcome. Expect higher ping the further you are from Melbourne.
A server-wide record book.
| Standing | What it tracks |
|---|---|
| Zeny | Wealthiest characters |
| Monster Kills | Lifetime kills across every species |
| Deaths | Most times fallen |
| Butterfly Wings | Most Butterfly Wings used |
| Fly Wings | Most Fly Wings used |
| Cards Found | Most cards obtained from monsters |
| Longest Hunts | The most kills it took before a card finally dropped - every find counts, even for the same card |
| Luckiest Finds | The fewest kills it took to find a card |
| Level | Highest characters, with an optional filter to a single class |
| MVP Kills | Most MVPs slain |
| Online | Everyone playing right now, with staff highlighted |
Each tab lists the top ten, and your own character. Your row is highlighted and carries a You badge so it is easy to pick out.
GM accounts are filtered out of every standing. Testing and moderation activity is not included.
Loyalty Points reward time actually spent playing. They accrue automatically once an hour while you are online, and the balance is shown in your inventory footer as LP.
| Session hour | Points per hour |
|---|---|
| Hours 1–2 | 5 points |
| Hours 3–4 | 10 points |
| Hour 5 onward | 15 points |
The rate climbs the longer you stay in one sitting and restarts each calendar day. , six hours comes to 60 points, twelve hours comes to 150.
Being idle for more than 30 minutes pays half for that hour.
Vending, autotrading or sitting in a chat room earns no points, and that hour does not advance the ramp either, the clock simply waits.
Points belong to the account rather than a single character, so every character you play contributes to the same balance. They cannot be traded, dropped or sold.
Where Loyalty Points are spent. A shop with a live preview of every item on your own character.
Browse the full catalogue with prices in points. Selecting an item shows its description and stats, and renders it on your character. Items you cannot yet afford show exactly how many more points you need.
A built-in explanation of how Loyalty Points are earned, so the rules are available at the point of spending.
Costume backpacks, costume headgear and a selection of accessories.
A catalogue of headgear that can be commissioned.
Selecting a design renders it on your own character, rotatable, alongside its full description and stats.
Every required material is listed as carried against required, updating as you collect them, with the atelier fee shown up front. Accepted commissions go to your Quest Log and the window tells you the moment everything is ready to turn in.
Search by name, or filter to just the quests you have already accepted.
Every card that drops from a monster is announced to the entire server, naming the finder, the card and the monster it came from. Card drops are rare enough to be worth celebrating. and it makes the Card Records standing in the Ledger something you can watch happen live.
A number of services that were traditionally menu trees have been rebuilt as proper windows.
Every hairstyle, hair colour and clothing colour is drawn as your own character in pages, so a look is chosen by seeing it rather than by cycling through numbers one at a time and trying to remember the last one.
Converts eligible equipment into its costume counterpart, listing only the exact items in your inventory that qualify.
The Master Rogue's skill list presented with class tabs and icon tiles, mirroring the Skill Tree rather than a flat menu.
A visual browser for the first-job decision, previewing each path and its skills before you choose.
The account-wide Kafra town network drawn as a passport, with fees and unlocks still handled entirely by the server.
Rebuilt with modern layouts, working scrollbars and currency tracking for Zeny, Kafra Coins and Loyalty Points in the inventory footer.
Plenty of smaller reworks are scattered throughout the client. The best way to find them is to play.
Player info, EXP bars, hotbars, minimap, chat, target frame, buff bar, quest tracker and the FPS readout can each be dragged anywhere on screen, resized independently, and hidden outright. Settings keeps a layout editor listing every element with exact coordinates, a size slider and a reset, so a layout can be nudged precisely or put back in one click.
Rather than one fixed bar, there are four, each placed and sized on its own and shaped as a row of nine, two rows, a 3×3 block or a vertical strip. Every slot prints its own key binding in the corner, and using a skill sweeps a cooldown dial over its icon.
Party members can be pulled out into their own compact frames showing class, HP and the buffs currently on them, each buff counting down to expiry. Nearly everything about them is adjustable: size, corners, outlines and shadows, which details are shown, and where the buff icons and their timers sit.
Status effects get a dedicated bar you can run horizontally or vertically, with remaining duration on each icon and tooltips you can pin to whichever side suits your layout.
Dark and light presets, with every surface, border, text and accent colour editable individually if neither suits. Interface and font size scale separately, so the UI can be made larger without the text becoming unreadable, or the reverse.
Lifetime kill counts are recorded per character for every species, and feed the Ledger's kill standings.
The achievement system is enabled, with a reworked quest log and quest helper.
30 characters per account, so alts do not compete for space.
Available to every player. Type them into the chat box.
@mobinfo Sandman.
@help mobinfo.
Most custom services are clustered around the Prontera fountain.
| NPC | Location | Purpose |
|---|---|---|
| The Ledger | Server-wide records and standings | |
| Loyalty Rewards | Spend Loyalty Points | |
| Headgear Atelier | Commission custom headgear (inside the Artisans' Registry) | |
| Costume Converter | Convert equipment into costumes | |
| Stylist | Change hair, hair colour and clothing colour | |
| Master Rogue | Plagiarism skill selection |