Mage

Wizard, High Wizard, Sage

Each entry puts the official pre-renewal behaviour beside what this server does instead. Anything not listed behaves exactly as it does in official pre-renewal.

Storm Gust

Official pre-renewal
  • Covers a 9×9 area.
RO Classic +
  • Covers a 11×11 area.

Amplify Magic Power

Official pre-renewal
  • The MATK bonus is consumed by the first magic hit that lands.
  • On a multi-tick ground skill, only one tick ever benefits.
RO Classic +
  • The bonus applies to every tick of Storm Gust, Meteor Storm and Lord of Vermilion.
  • The status runs out on its own duration instead of being eaten early.

Ice Wall

Official pre-renewal
  • Usable on any map.
RO Classic +
  • Blocked on MVP maps.

Abracadabra

Official pre-renewal
  • Can be cast in towns.
RO Classic +
  • Blocked inside towns.

Auto Spell

Official pre-renewal
  • From Auto Spell level 4, Bolts can be cast up to level 3.
  • Each trigger rolls the level: 15% full, 35% one level lower, 50% half level.
RO Classic +
  • From Auto Spell level 4, Bolts can be cast up to level 5.
  • Bolts always cast at your learned level instead of rolling.
  • Napalm Beat, Soul Strike, Fire Ball and Frost Diver still roll their level.

Sight Rasher

Official pre-renewal
  • Blocked by walls and obstacles everywhere.
RO Classic +
  • Goes through walls on Bio Labs 3 and 4. Everywhere else it is still blocked.

Elemental Converters

Official pre-renewal
  • The weapon element from a converter lasts 3 minutes.
RO Classic +
  • Lasts 10 minutes. Cursed Water is unchanged.