1 bonus
2 bIgnoreDefClass,Class_Normal;
3 bonus
4 bIgnoreDefClass,Class_Boss;
5 bonus2
6 bAddRace,RC_DemiHuman,10;
7 bonus2
8 bAddRace,RC_Player_Human,10;
9 bonus3
10 bAutoSpell,"KN_PIERCE",5,30;