1 bonus
2 bStr,2;
3 bonus
4 bInt,1;
5 bonus
6 bMatkRate,15;
7 bonus2
8 bIgnoreMdefRaceRate,RC_DemiHuman,25;
9 bonus2
10 bIgnoreMdefRaceRate,RC_Player_Human,25;
11 bonus
12 bUnbreakableWeapon;