1 bonus
2 bMdef,10;
3 if
4 (getskilllv("AS_CLOAKING")
5 2)
6 {
7 bonus5
8 bAutoSpellWhenHit,"AS_CLOAKING",2,100,BF_MAGIC,0;
9 }
10 else
11 bonus5
12 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0;