Use
1 bonus
2 bUnbreakableGarment;
3 if
4 (BaseClass
5 ==
6 Job_Mage
7 ||
8 BaseClass
9 ==
10 Job_Archer
11 ||
12 BaseClass
13 ==
14 Job_Acolyte)
15 bonus
16 bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2);
17 else
18 if
19 (BaseClass
20 ==
21 Job_Swordman
22 ||
23 BaseClass
24 ==
25 Job_Merchant
26 ||
27 BaseClass
28 ==
29 Job_Thief)
30 bonus
31 bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2);